Many of the light sources still remain, at least on modules I have attempted this on. ![]() Sure you can cover up the lights but that only does a bit to limit light (and it looks terrible). Pickup weapons do not have a 'don't show/spawn at start' property - why? Some of the spawners don't seem to work when imbedded in code. Just being able to send a flag out that would trigger chains of logic to flow would be amazing. I have had to simplify my map heavily because of this. This is highly problematic to easily make many things I want to. An on-changed variable trigger, it seems all triggers must be tied to a limited pool of events such as 'on module entered', 'on area entered' or 'on spawned'. Here are a few things that have bugged me so far off the top of my head: ![]() I still can't be sure I am not missing something as I have seen little in the way of criticism anywhere but this may be down to the fact that many people are just trying to make straightforward classic doomstyle singleplayer maps. I am amazed at the apparent limitations of Snapmap. ![]() I have been plugging away at a map for the last couple of days once I completed my first map.
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